Spaces of Play UG (haftungsbeschränkt)
Based in Berlin, Germany
PC and Mac on March 15, 2017. PlayStation 4 and Linux later this year.
15+ hours. Over 200 hand-designed areas to explore, each with dozens of procedural variations. The world layout is unique for each player.
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Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in the beautiful landscapes around you. There are no tutorials, and no one is telling you what to do.
During your journey you encounter different types of wild animals. Some of them are friendly and help you to solve puzzles that open up new areas. Other animals are dangerous — deadly, even. You need to avoid them, or find ways to render them harmless.
Every object in Future Unfolding is made of dynamic particles and can transform, move or blend into something else – even the ground. You can push through the trees in the forest, you can dash through grass to destroy it, and move every stone in the game. All animations are hand-drawn frame-by-frame and use our custom technology to create dynamic 3D shadows.
Why the procedurally generated world of Future Unfolding is hand designedProcedural generation is often used to programatically generate playable levels from scratch. With Future Unfolding, we are combining procedural generation with traditional level design instead. Read more
Why we built our own tech for Future UnfoldingPeople are often surprised that we’re not using Unity. And, they are wondering how we created the look of the game. Both are directly related to each other. Read more
Why most of the inspiration for Future Unfolding didn't come from gamesPoetry, art, nature – Future Unfolding takes inspiration from many sources outside video games. Read more
Release Date Announcement Trailer
Trailer by Matt Chandronait (Area 5)
Trailer Steam Greenlight
Trailer PlayStation 4
Trailer by Marlon Wiebe
Promotional Art (hi-res)
Coming from three different countries, Mattias Ljungström (@maljx), Marek Plichta (@plichta) and Andreas Zecher (@andreaszecher) initially met at a university in Germany, before parting ways for a few years. In 2010 they reunited to make the highly regarded puzzle game Spirits. Working remotely from Berlin and Stockholm, they aim to close the gap between stunning visual worlds and experimental, emergent game play.
Awards & Recognition
Indie Fund + Friends
the MEDIA Programme
of the European Union