Basic Facts

Developer
Spaces of Play UG (haftungsbeschränkt)
Based in Berlin, Germany

Release date
PC and Mac on March 15, 2017. PlayStation 4 and Linux later this year.

Stores
Steam
GOG.com
Humble Store
itch.io
Mac App Store
Twitch

Game length
15+ hours. Over 200 hand-designed areas to explore, each with dozens of procedural variations. The world layout is unique for each player.

Press contact
Andreas Zecher
andreas@spacesofplay.com

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Description

Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in the beautiful landscapes around you. There are no tutorials, and no one is telling you what to do.

During your journey you encounter different types of wild animals. Some of them are friendly and help you to solve puzzles that open up new areas. Other animals are dangerous — deadly, even. You need to avoid them, or find ways to render them harmless.

Every object in Future Unfolding is made of dynamic particles and can transform, move or blend into something else – even the ground. You can push through the trees in the forest, you can dash through grass to destroy it, and move every stone in the game. All animations are hand-drawn frame-by-frame and use our custom technology to create dynamic 3D shadows.

Background information

Why the procedurally generated world of Future Unfolding is hand designedProcedural generation is often used to programatically generate playable levels from scratch. With Future Unfolding, we are combining procedural generation with traditional level design instead. Read more

Why we built our own tech for Future UnfoldingPeople are often surprised that we’re not using Unity. And, they are wondering how we created the look of the game. Both are directly related to each other. Read more

Why most of the inspiration for Future Unfolding didn't come from gamesPoetry, art, nature – Future Unfolding takes inspiration from many sources outside video games. Read more

Video

Release Date Announcement Trailer
Trailer by Matt Chandronait (Area 5)

Trailer Steam Greenlight

Trailer PlayStation 4
Trailer by Marlon Wiebe

Screenshots (2017)

Deep valley Bee swarm Deer canyon Towards gate, away from wolves Friend following Sleeping wolves Teleporting wolves Bee swarm Cave lake Swimming in cave Rabbit cave Reds

Screenshots (2016)

Morning ritual Lakeside Up with the birds Flower field Deer jump Wolf pack Bee swarm Heights Rabbit friends Mystical sphere Collectables Windy canyon Cave rhetor Vision sequence Future Unfolding Future Unfolding Future Unfolding Future Unfolding Between shadows Green cave

Promotional Art (hi-res)

Key Art
Key Art

Additional formats

Team

Coming from three different countries, Mattias Ljungström (@maljx), Marek Plichta (@plichta) and Andreas Zecher (@andreaszecher) initially met at a university in Germany, before parting ways for a few years. In 2010 they reunited to make the highly regarded puzzle game Spirits. Working remotely from Berlin and Stockholm, they aim to close the gap between stunning visual worlds and experimental, emergent game play.

The vibrant sound design of Future Unfolding was created by Sweden-based composers Thomas Carleberg and Emil Nilsson. The artist, writer and researcher Till Wittwer worked as a writer on the game.

Team
Marek Plichta (Game Design & Art Direction), Andreas Zecher (Business & Development), Mattias Ljungström (Game Design & Code)
Photo Julian Dasgupta

Awards & Recognition

Press Coverage

Funding

Supported by
Indie Fund + Friends

Supported by
the MEDIA Programme
of the European Union

Supported by
Medienboard Berlin-Brandenburg

Social Media

Web
www.spacesofplay.com
www.futureunfolding.com

Twitter
twitter.com/spacesofplay
twitter.com/futur3unfolding

Facebook
facebook.com/spacesofplay
facebook.com/futureunfolding

Tumblr
spacesofplay.tumblr.com

Newsletter
spacesofplay.com/newsletter